The main goal of the work is to explore how games can be used in arousing children’s interest and motivating them in English learning, to overview the main pedagogical approaches to theoretical background in using games in English teaching, to study the nature of games as a highly-motivating part of teaching English to children and to observe typical kinds of lexical games in English teaching.
The article considers the ability of phonosemantic lexis (sound imitative and sound symbolic words) to semantic development, that can basically be explained by high metaphoric potential of natural sounds as well as speech sounds. There is no random element in the sound structure of phonosemantically charged lexis, it is based on conventional expectative phonetic organization possessing a predicative meaning, that provides high potential for metaphorization. Semantic evolution of phonosemantic lexis results into formation of new easily decoded nominations, which occupy periphery of target concepts.
[Automated Information Retrieval System] — комплекс программных, логических и лингвистических средств, предназначенных для поиска и отбора по заданным в цифровой форме признакам документов и данных, хранимых на машиночитаемых носителях обычно в виде баз данных или наборов файлов.
[analog data] — данные, принимающие произвольные значения из заданного диапазона, и представляемые в виде непрерывно изменяющихся физических величин, например напряжения, длительности сигнала и т.п.