The main goal of the work is to explore how games can be used in arousing children’s interest and motivating them in English learning, to overview the main pedagogical approaches to theoretical background in using games in English teaching, to study the nature of games as a highly-motivating part of teaching English to children and to observe typical kinds of lexical games in English teaching.
The article considers the ability of phonosemantic lexis (sound imitative and sound symbolic words) to semantic development, that can basically be explained by high metaphoric potential of natural sounds as well as speech sounds. There is no random element in the sound structure of phonosemantically charged lexis, it is based on conventional expectative phonetic organization possessing a predicative meaning, that provides high potential for metaphorization. Semantic evolution of phonosemantic lexis results into formation of new easily decoded nominations, which occupy periphery of target concepts.
автоматизированная информационная система, обеспечивающая хранение и обработку информации, характеризующейся большим разнообразием и значительной неопределенностью используемой терминологии. Последнее связано с недостаточным уровнем формализации предметной области.
представление непрерывно изменяющейся определенной физической величины другой, также непрерывно изменяющейся величиной (например, какой-либо механической величины током или напряжением).